/*----------------------------------------------------------------------------*-
					=============================
					Y Sever Includes - Areas Core
					=============================
Description:
	Handles area checks for player location based code not involving CPs.
Legal:
	Copyright (C) 2007 Alex "Y_Less" Cole

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
	MA 02110-1301, USA.
Version:
	0.1
Changelog:
	27/08/07:
		Made master compatible.
	03/08/07:
		Updated timer system.
	31/07/07:
		Made Area_GetPlayerArea safe.
	08/05/07:
		First version.
Functions:
	Public:
		Area_Loop - Main loop for checking who's where.
	Core:
		Area_Area - Constructor.
		Area_CheckArea - Gets an area's type anx calls the relevant function.
		Area_OnPlayerConnect - Called when a player connects.
	Stock:
		Area_Delete - Deletes an area.
		Area_AddCube - Adds a cube.
		Area_AddBox - Adds a box.
		Area_AddCircle - Adds a circle.
		Area_AddSphere - Adds a sphere.
		Area_AddPoly - Adds a polygon.
		Area_GetPlayerArea - Gets the area a player is in.
		Area_SetPlayer - Sets wether a player can use this area.
		Area_SetAllPlayers - Sets wether all players can use this area.
		Area_SetAllWorlds - Sets wether all worlds have this are.
		Area_SetWorld - Sets wether this world has this area.
		Area_IsValid - Checks if an area is valid.
	Static:
		Area_IsInCircle - Checks if a player is in this circular area.
		Area_IsInSphere - Checks if a player is in this spherical area.
		Area_IsInPoly - Checks if a player is in this polygonal area.
		Area_IsInCube - Checks if a player is in this cubic area.
		Area_IsInBox - Checks if a player is in this rectangular area.
		Area_AddToUnused - Adds a area pointer to the unused list.
		Area_GetFreeSlot - Gets the next free area slot.
	Inline:
		Area_IsActive - Checks if an area is active.
		Area_GetEmptySlotCount - Gets the number of empty slots.
		Area_AddSlots - Removes slots from the unused count.
	API:
		-
Callbacks:
	OnPlayerEnterArea - Called when a player enters an area.
	OnPlayerLeaveArea - Called when a player leaves an area.
Definitions:
	MAX_AREAS - Max number of areas.
	AREA_LOOP_GRANULARITY - Number of loops per second for the checking.
	NO_AREA - Fail return.
	SINGLE_SLOT_AREA - Marker for only one part to the area.
	AREA_NO_NEXT - Marker for end of a list.
	AREA_WORLDS - Number of worlds an area can be in.
	AREA_WORLD_COUNT - Number of cells required for a bit array of AREA_WORLDS.
Enums:
	e_AREA_FLAGS - Flags for each area.
	E_AREA - Structure for part of an areas data.
Macros:
	-
Tags:
	-
Variables:
	Global:
		-
	Static:
		YSI_g_sUnusedAreas - Pointer to the first unused area.
		YSI_g_sLastUnused - Pointer to the last unused area.
		YSI_g_sFreeCount - Number of unused slots.
		YSI_g_sAreas - Array of area data.
		YSI_g_sPlayerArea - Array of players' current areas.
Commands:
	-
Compile options:
	-
Operators:
	-
-*----------------------------------------------------------------------------*/

#if !defined MAX_AREAS
	#define MAX_AREAS 64
#endif

#if !defined AREA_LOOP_GRANULARITY
	#define AREA_LOOP_GRANULARITY 3
#endif

#define NO_AREA -1
#define SINGLE_SLOT_AREA e_AREA_FLAGS_NEXT
#define AREA_NO_NEXT (_:e_AREA_FLAGS_NEXT)

#if !defined AREA_WORLDS
	#define AREA_WORLDS 256
#endif

#if AREA_WORLDS > 32
	#define AREA_WORLD_COUNT Bit_Bits(AREA_WORLDS)
#else
	#define AREA_WORLD_COUNT 2
#endif

enum e_AREA_FLAGS (<<= 1)
{
	e_AREA_FLAGS_NEXT = 0x00000FFF,
	e_AREA_FLAGS_COUNT = 0x00FFF000,
	e_AREA_FLAGS_SPHERE = 0x01000000,
	e_AREA_FLAGS_CIRCLE,
	e_AREA_FLAGS_POLY,
	e_AREA_FLAGS_CUBE,
	e_AREA_FLAGS_BOX,
	e_AREA_FLAGS_ACTIVE,
	e_AREA_FLAGS_USED
}

enum
{
	E_AREA_REMOTE_DELETE,
	E_AREA_REMOTE_GET_AREA,
	E_AREA_REMOTE_PLAYER_LET,
	E_AREA_REMOTE_PLAYER_VET,
	E_AREA_REMOTE_WORLD_LET,
	E_AREA_REMOTE_WORLD_VET,
	E_AREA_REMOTE_AWORLD,
	E_AREA_REMOTE_APLAYER,
	E_AREA_REMOTE_VALID
}

enum E_AREA
{
	e_AREA_FLAGS:E_AREA_FLAGS,
	#if AREA_WORLDS > 0
		Bit:E_AREA_WORLDS[AREA_WORLD_COUNT],
	#endif
	#if defined _YSI_SETUP_MASTER
		E_AREA_MASTER,
	#endif
	Bit:E_AREA_PLAYERS[PLAYER_BIT_ARRAY],
	Float:E_AREA_POS[4]
}

static
	YSI_g_sUnusedAreas,
	YSI_g_sLastUnused = MAX_AREAS - 1,
	YSI_g_sFreeCount = MAX_AREAS,
	YSI_g_sAreas[MAX_AREAS][E_AREA],
	#if defined _YSI_SETUP_MASTER
		YSI_g_sIsMaster,
	#endif
	YSI_g_sPlayerArea[MAX_PLAYERS];

#if MAX_AREAS >= 0xFFF
	#error This version does not support more than 4096 areas
#endif

#if defined _YSI_SETUP_MASTER
	forward Area_Remote(ident, data, info);
	forward Area_AddRemote(e_AREA_FLAGS:type, Float:bounds[], count, master);
	forward YSIM_Areas(command);
	forward Area_Broadcast(id, e_AREA_FLAGS:flags, master, Float:f1, Float:f2, Float:f3, Float:f4, Bit:worlds[], worldcount, Bit:players[], playercount);
	forward Area_UpdateEmpty();
#endif

forward Area_Loop();

/*----------------------------------------------------------------------------*-
Function:
	Area_GetEmptySlotCount
Params:
	-
Return:
	Number of unused area slots.
Notes:
	-
-*----------------------------------------------------------------------------*/

#define Area_GetEmptySlotCount() \
	(YSI_g_sFreeCount)

/*----------------------------------------------------------------------------*-
Function:
	Area_AddSlots
Params:
	num - Number of slots to add.
Return:
	-
Notes:
	Actually removes slots from the unused count.
-*----------------------------------------------------------------------------*/

#define Area_AddSlots(%1) \
	YSI_g_sFreeCount -= (%1)

/*----------------------------------------------------------------------------*-
Function:
	Area_IsActive
Params:
	area - Area to check validity of
Return:
	-
Notes:
	An area slot could be used but still invalid if it's not the first slot in
	an area set.
-*----------------------------------------------------------------------------*/

#define Area_IsActive(%1) \
	((%1) >= 0 && (%1) < MAX_AREAS && (YSI_g_sAreas[(%1)][E_AREA_FLAGS] & e_AREA_FLAGS_ACTIVE))

/*----------------------------------------------------------------------------*-
Function:
	Area_GetFreeSlot
Params:
	-
Return:
	Next available slot.
Notes:
	Gets an empty slot, removes it from the unused list and returs a pointer.
-*----------------------------------------------------------------------------*/

static stock Area_GetFreeSlot()
{
	if (YSI_g_sUnusedAreas == NO_AREA) return NO_AREA;
	new
		old = YSI_g_sUnusedAreas,
		next = YSI_g_sAreas[old][E_AREA_FLAGS];
	if (next == old)
	{
		YSI_g_sUnusedAreas = NO_AREA;
		YSI_g_sLastUnused = NO_AREA;
	}
	else
	{
		YSI_g_sUnusedAreas = next;
		YSI_g_sAreas[YSI_g_sLastUnused][E_AREA_FLAGS] = e_AREA_FLAGS:next;
	}
	YSI_g_sFreeCount--;
	return old;
}

/*----------------------------------------------------------------------------*-
Function:
	Area_Delete
Params:
	area - Area to remove from the list.
Return:
	-
Notes:
	You can only remove areas which are at the start of a list.
-*----------------------------------------------------------------------------*/

stock Area_Delete(area)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			if (!Area_IsActive(area)) return 0;
			do
			{
				new
					next = _:(YSI_g_sAreas[area][E_AREA_FLAGS] & e_AREA_FLAGS_NEXT);
				Area_AddToUnused(area);
				area = next;
			}
			while (area != AREA_NO_NEXT);
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			CallRemoteFunction("Area_Remote", "iii", area, 0, E_AREA_REMOTE_DELETE);
		}
	#endif
	return 1;
}

#if defined _YSI_SETUP_MASTER
	public Area_Remote(ident, data, info)
	{
		if (YSI_g_sIsMaster)
		{
			switch (info)
			{
				case E_AREA_REMOTE_DELETE:
				{
					if (!Area_IsActive(ident)) return;
					do
					{
						new
							next = _:(YSI_g_sAreas[ident][E_AREA_FLAGS] & e_AREA_FLAGS_NEXT);
						Area_AddToUnused(ident);
						ident = next;
					}
					while (ident != AREA_NO_NEXT);
				}
				case E_AREA_REMOTE_PLAYER_LET:
				{
					if (Area_IsActive(ident)) Bit_Set(YSI_g_sAreas[ident][E_AREA_PLAYERS], data, 1);
				}
				case E_AREA_REMOTE_PLAYER_VET:
				{
					if (Area_IsActive(ident)) Bit_Set(YSI_g_sAreas[ident][E_AREA_PLAYERS], data, 0);
				}
				#if AREA_WORLDS > 0
					case E_AREA_REMOTE_WORLD_LET:
					{
						if (Area_IsActive(ident)) Bit_Set(YSI_g_sAreas[ident][E_AREA_WORLDS], data, 1);
					}
					case E_AREA_REMOTE_WORLD_VET:
					{
						if (Area_IsActive(ident)) Bit_Set(YSI_g_sAreas[ident][E_AREA_WORLDS], data, 0);
					}
					case E_AREA_REMOTE_AWORLD:
					{
						if (Area_IsActive(ident)) Bit_SetAll(YSI_g_sAreas[ident][E_AREA_WORLDS], data, AREA_WORLD_COUNT);
					}
				#endif
				case E_AREA_REMOTE_APLAYER:
				{
					if (Area_IsActive(ident)) Bit_SetAll(YSI_g_sAreas[ident][E_AREA_PLAYERS], data, PLAYER_BIT_ARRAY);
				}
				case E_AREA_REMOTE_VALID:
				{
					setproperty(0, "LReqArea", Area_IsActive(ident));
				}
			}
		}
	}
#endif

/*----------------------------------------------------------------------------*-
Function:
	Area_AddToUnused
Params:
	area - Slot to make unused.
Return:
	-
Notes:
	Removes any slot regardless, pointers to it must be updated manually.
-*----------------------------------------------------------------------------*/

static stock Area_AddToUnused(area)
{
	if (YSI_g_sUnusedAreas == NO_AREA)
	{
		YSI_g_sUnusedAreas = area;
		YSI_g_sLastUnused = area;
		YSI_g_sAreas[area][E_AREA_FLAGS] = e_AREA_FLAGS:area;
	}
	else
	{
		YSI_g_sAreas[area][E_AREA_FLAGS] = e_AREA_FLAGS:YSI_g_sUnusedAreas;
		YSI_g_sAreas[YSI_g_sLastUnused][E_AREA_FLAGS] = e_AREA_FLAGS:area;
		YSI_g_sLastUnused = area;
	}
	YSI_g_sFreeCount++;
}

/*----------------------------------------------------------------------------*-
Function:
	Area_AddCube
Params:
	Float:minx - Lowest X corner of box
	Float:miny - Lowest Y corner of box.
	Float:minx - Lowest Z corner of box.
	Float:maxx - Highest X corner of box.
	Float:maxy - Highest Y corner of box.
	Float:maxz - Highest Z corner of box.
Return:
	Area slot or NO_AREA
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_AddCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			if (Area_GetEmptySlotCount() < 2) return NO_AREA;
			new
				slot = Area_GetFreeSlot(),
				next = Area_GetFreeSlot();
			YSI_g_sAreas[slot][E_AREA_FLAGS] = e_AREA_FLAGS_CUBE | e_AREA_FLAGS_ACTIVE | e_AREA_FLAGS_USED | e_AREA_FLAGS:next;
			YSI_g_sAreas[slot][E_AREA_POS][0] = minx;
			YSI_g_sAreas[slot][E_AREA_POS][1] = miny;
			YSI_g_sAreas[slot][E_AREA_POS][2] = minz;
			YSI_g_sAreas[next][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_USED;
			YSI_g_sAreas[next][E_AREA_POS][0] = maxx;
			YSI_g_sAreas[next][E_AREA_POS][1] = maxy;
			YSI_g_sAreas[next][E_AREA_POS][2] = maxz;
			#if defined _YSI_SETUP_MASTER
				YSI_g_sAreas[next][E_AREA_MASTER] = YSI_g_sAreas[slot][E_AREA_MASTER] = YSI_gMasterID;
			#endif
			Area_SetAllWorlds(slot, 1);
			return slot;
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			new
				Float:bounds[6];
			bounds[0] = minx;
			bounds[1] = miny;
			bounds[2] = minz;
			bounds[3] = maxx;
			bounds[4] = maxy;
			bounds[5] = maxz;
			CallRemoteFunction("Area_AddRemote", "iaii", _:e_AREA_FLAGS_CUBE, bounds, sizeof (bounds), YSI_gMasterID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

#if defined _YSI_SETUP_MASTER
	public Area_AddRemote(e_AREA_FLAGS:type, Float:bounds[], count, master)
	{
		switch (type)
		{
			case e_AREA_FLAGS_CUBE:
			{
				if (Area_GetEmptySlotCount() < 2) setproperty(0, "LReqArea", NO_AREA);
				else
				{
					new
						slot = Area_GetFreeSlot(),
						next = Area_GetFreeSlot();
					YSI_g_sAreas[slot][E_AREA_FLAGS] = e_AREA_FLAGS_CUBE | e_AREA_FLAGS_ACTIVE | e_AREA_FLAGS_USED | e_AREA_FLAGS:next;
					YSI_g_sAreas[slot][E_AREA_POS][0] = bounds[0];
					YSI_g_sAreas[slot][E_AREA_POS][1] = bounds[1];
					YSI_g_sAreas[slot][E_AREA_POS][2] = bounds[2];
					YSI_g_sAreas[next][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_USED;
					YSI_g_sAreas[next][E_AREA_POS][0] = bounds[3];
					YSI_g_sAreas[next][E_AREA_POS][1] = bounds[4];
					YSI_g_sAreas[next][E_AREA_POS][2] = bounds[5];
					YSI_g_sAreas[next][E_AREA_MASTER] = YSI_g_sAreas[slot][E_AREA_MASTER] = master;
					Area_SetAllWorlds(slot, 1);
					setproperty(0, "LReqArea", slot);
				}
			}
			case e_AREA_FLAGS_BOX:
			{
				new
					slot = Area_GetFreeSlot();
				if (slot == NO_AREA) setproperty(0, "LReqArea", NO_AREA);
				else
				{
					YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_BOX | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
					YSI_g_sAreas[slot][E_AREA_POS][0] = bounds[0];
					YSI_g_sAreas[slot][E_AREA_POS][1] = bounds[1];
					YSI_g_sAreas[slot][E_AREA_POS][2] = bounds[2];
					YSI_g_sAreas[slot][E_AREA_POS][3] = bounds[3];
					YSI_g_sAreas[slot][E_AREA_MASTER] = master;
					Area_SetAllWorlds(slot, 1);
					setproperty(0, "LReqArea", slot);
				}
			}
			case e_AREA_FLAGS_CIRCLE:
			{
				new
					slot = Area_GetFreeSlot();
				if (slot == NO_AREA) setproperty(0, "LReqArea", NO_AREA);
				else
				{
					YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_CIRCLE | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
					YSI_g_sAreas[slot][E_AREA_POS][0] = bounds[0];
					YSI_g_sAreas[slot][E_AREA_POS][1] = bounds[1];
					YSI_g_sAreas[slot][E_AREA_POS][2] = bounds[2] * bounds[2];
					YSI_g_sAreas[slot][E_AREA_POS][3] = bounds[3];
					YSI_g_sAreas[slot][E_AREA_MASTER] = master;
					Area_SetAllWorlds(slot, 1);
					setproperty(0, "LReqArea", slot);
				}
			}
			case e_AREA_FLAGS_SPHERE:
			{
				new
					slot = Area_GetFreeSlot();
				if (slot == NO_AREA) setproperty(0, "LReqArea", NO_AREA);
				else
				{
					YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_SPHERE | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
					YSI_g_sAreas[slot][E_AREA_POS][0] = bounds[0];
					YSI_g_sAreas[slot][E_AREA_POS][1] = bounds[1];
					YSI_g_sAreas[slot][E_AREA_POS][2] = bounds[2];
					YSI_g_sAreas[slot][E_AREA_POS][3] = bounds[3] * bounds[3];
					YSI_g_sAreas[slot][E_AREA_MASTER] = master;
					Area_SetAllWorlds(slot, 1);
					setproperty(0, "LReqArea", slot);
				}
			}
			case e_AREA_FLAGS_POLY:
			{
				if (Area_GetEmptySlotCount() < ceildiv(count, 4)) setproperty(0, "LReqArea", NO_AREA);
				else
				{
					new
						done,
						slot = 4,
						real = -1,
						first;
					if (isodd(count))
					{
						real = Area_GetFreeSlot();
						YSI_g_sAreas[real][E_AREA_FLAGS] = SINGLE_SLOT_AREA;
						YSI_g_sAreas[real][E_AREA_POS][0] = bounds[--count];
						YSI_g_sAreas[real][E_AREA_MASTER] = master;
						slot = 2;
					}
					while (done < count)
					{
						if (slot == 4)
						{
							new
								next = Area_GetFreeSlot();
							if (real != -1)
							{
								YSI_g_sAreas[real][E_AREA_FLAGS] = e_AREA_FLAGS:next | e_AREA_FLAGS_USED;
							}
							else first = next;
							real = next;
							YSI_g_sAreas[real][E_AREA_MASTER] = master;
							YSI_g_sAreas[real][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_USED;
							slot = 0;
						}
						YSI_g_sAreas[real][E_AREA_POS][slot++] = bounds[done++];
						YSI_g_sAreas[real][E_AREA_POS][slot++] = bounds[done++];
					}
					YSI_g_sAreas[first][E_AREA_FLAGS] |= e_AREA_FLAGS_POLY | e_AREA_FLAGS_ACTIVE | ((e_AREA_FLAGS:(count << 12)) & e_AREA_FLAGS_COUNT);
					Area_SetAllWorlds(first, 1);
					setproperty(0, "LReqArea", first);
				}
			}
		}
	}
#endif

/*----------------------------------------------------------------------------*-
Function:
	Area_AddBox
Params:
	Float:minx - Lowest X corner of box
	Float:miny - Lowest Y corner of box.
	Float:maxx - Highest X corner of box.
	Float:maxy - Highest Y corner of box.
Return:
	Area slot or NO_AREA
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_AddBox(Float:minx, Float:miny, Float:maxx, Float:maxy)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			new
				slot = Area_GetFreeSlot();
			if (slot == NO_AREA) return NO_AREA;
			YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_BOX | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
			YSI_g_sAreas[slot][E_AREA_POS][0] = minx;
			YSI_g_sAreas[slot][E_AREA_POS][1] = miny;
			YSI_g_sAreas[slot][E_AREA_POS][2] = maxx;
			YSI_g_sAreas[slot][E_AREA_POS][3] = maxy;
			#if defined _YSI_SETUP_MASTER
				YSI_g_sAreas[slot][E_AREA_MASTER] = YSI_gMasterID;
			#endif
			Area_SetAllWorlds(slot, 1);
			return slot;
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			new
				Float:bounds[4];
			bounds[0] = minx;
			bounds[1] = miny;
			bounds[2] = maxx;
			bounds[3] = maxy;
			CallRemoteFunction("Area_AddRemote", "iaii", _:e_AREA_FLAGS_BOX, bounds, sizeof (bounds), YSI_gMasterID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_AddCircle
Params:
	Float:x - X position of circle.
	Float:y - Y position of circle.
	Float:r - Radius of circle.
	Float:h - Ceiling of circle.
Return:
	Area slot or NO_AREA
Notes:
	Technically a cylinder, no lower bound (ceiling added cos there was a
	spare slot in the 4 float design which may as well have been used).
-*----------------------------------------------------------------------------*/

stock Area_AddCircle(Float:x, Float:y, Float:r, Float:h = 10000.0)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			new
				slot = Area_GetFreeSlot();
			if (slot == NO_AREA) return NO_AREA;
			YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_CIRCLE | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
			YSI_g_sAreas[slot][E_AREA_POS][0] = x;
			YSI_g_sAreas[slot][E_AREA_POS][1] = y;
			YSI_g_sAreas[slot][E_AREA_POS][2] = r * r;
			YSI_g_sAreas[slot][E_AREA_POS][3] = h;
			#if defined _YSI_SETUP_MASTER
				YSI_g_sAreas[slot][E_AREA_MASTER] = YSI_gMasterID;
			#endif
			Area_SetAllWorlds(slot, 1);
			return slot;
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			new
				Float:bounds[4];
			bounds[0] = x;
			bounds[1] = y;
			bounds[2] = r * r;
			bounds[3] = h;
			CallRemoteFunction("Area_AddRemote", "iaii", _:e_AREA_FLAGS_CIRCLE, bounds, sizeof (bounds), YSI_gMasterID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_AddSphere
Params:
	Float:x - X position of sphere.
	Float:y - Y position of sphere.
	Float:z - Z position of sphere.
	Float:r - Radius of sphere.
Return:
	Area slot or NO_AREA
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_AddSphere(Float:x, Float:y, Float:z, Float:r)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			new
				slot = Area_GetFreeSlot();
			if (slot == NO_AREA) return NO_AREA;
			YSI_g_sAreas[slot][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_SPHERE | e_AREA_FLAGS_USED | e_AREA_FLAGS_ACTIVE;
			YSI_g_sAreas[slot][E_AREA_POS][0] = x;
			YSI_g_sAreas[slot][E_AREA_POS][1] = y;
			YSI_g_sAreas[slot][E_AREA_POS][2] = z;
			YSI_g_sAreas[slot][E_AREA_POS][3] = r * r;
			#if defined _YSI_SETUP_MASTER
				YSI_g_sAreas[slot][E_AREA_MASTER] = YSI_gMasterID;
			#endif
			Area_SetAllWorlds(slot, 1);
			return slot;
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			new
				Float:bounds[4];
			bounds[0] = x;
			bounds[1] = y;
			bounds[2] = z;
			bounds[3] = r * r;
			CallRemoteFunction("Area_AddRemote", "iaii", _:e_AREA_FLAGS_SPHERE, bounds, sizeof (bounds), YSI_gMasterID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_AddPoly
Params:
	Float:... - X/Ys of points
Return:
	Area slot or NO_AREA
Notes:
	Creates an irregular shape to detect players in.  This is a 2d area made
	up of a load of XY points.  If an odd number of parameters is passed the
	extra one is assumed to be a ceiling so you can ignore interiors or planes.
	
	Checks that there is enough space to store the data first (as the array
	is split up into 4 float sections for general efficiency) so this check
	uses at least 2 slots (smallest 2d shape is a triangle - 3 points, 6 co-
	ordinates, 2 slots).
	
	The height parameter goes first as it's easiest to check.
-*----------------------------------------------------------------------------*/

stock Area_AddPoly(Float:x1, Float:y1, Float:x2, Float:y2, Float:x3, Float:y3, Float:...)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			new
				count = numargs();
			if (count > 255) return NO_AREA;
			if (Area_GetEmptySlotCount() < ceildiv(count, 4)) return NO_AREA;
			new
				done,
				slot = 4,
				real = -1,
				first;
			if (isodd(count))
			{
				real = Area_GetFreeSlot();
				YSI_g_sAreas[real][E_AREA_FLAGS] = SINGLE_SLOT_AREA;
				YSI_g_sAreas[real][E_AREA_POS][0] = Float:getarg(--count);
				#if defined _YSI_SETUP_MASTER
					YSI_g_sAreas[real][E_AREA_MASTER] = YSI_gMasterID;
				#endif
				slot = 2;
			}
			while (done < count)
			{
				if (slot == 4)
				{
					new
						next = Area_GetFreeSlot();
					if (real != -1)
					{
						YSI_g_sAreas[real][E_AREA_FLAGS] = e_AREA_FLAGS:next | e_AREA_FLAGS_USED;
					}
					else first = next;
					real = next;
					YSI_g_sAreas[real][E_AREA_FLAGS] = SINGLE_SLOT_AREA | e_AREA_FLAGS_USED;
					#if defined _YSI_SETUP_MASTER
						YSI_g_sAreas[real][E_AREA_MASTER] = YSI_gMasterID;
					#endif
					slot = 0;
				}
				if (done < 2)
				{
					YSI_g_sAreas[real][E_AREA_POS][slot++] = x1;
					YSI_g_sAreas[real][E_AREA_POS][slot++] = y1;
					done += 2;
				}
				else if (done < 4)
				{
					YSI_g_sAreas[real][E_AREA_POS][slot++] = x2;
					YSI_g_sAreas[real][E_AREA_POS][slot++] = y2;
					done += 2;
				}
				else if (done < 6)
				{
					YSI_g_sAreas[real][E_AREA_POS][slot++] = x3;
					YSI_g_sAreas[real][E_AREA_POS][slot++] = y3;
					done += 2;
				}
				else
				{
					YSI_g_sAreas[real][E_AREA_POS][slot++] = Float:getarg(done++);
					YSI_g_sAreas[real][E_AREA_POS][slot++] = Float:getarg(done++);
				}
			}
			YSI_g_sAreas[first][E_AREA_FLAGS] |= e_AREA_FLAGS_POLY | e_AREA_FLAGS_ACTIVE | ((e_AREA_FLAGS:(count << 12)) & e_AREA_FLAGS_COUNT);
			Area_SetAllWorlds(first, 1);
			return first;
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			new
				count = numargs();
			if (count > 255) return NO_AREA;
			new
				bounds[256];
			for (new i = 0; i < count; i++)
			{
				switch (i)
				{
					case 0: bounds[0] = x1;
					case 1: bounds[1] = y1;
					case 2: bounds[2] = x2;
					case 3: bounds[3] = y2;
					case 4: bounds[4] = x3;
					case 5: bounds[5] = y3;
					default: bounds[i] = Float:getarg(i);
				}
			}
			CallRemoteFunction("Area_AddRemote", "iaii", _:e_AREA_FLAGS_POLY, bounds, count, YSI_gMasterID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_OnPlayerConnect
Params:
	playerid - Player who connected
Return:
	-
Notes:
	-
-*----------------------------------------------------------------------------*/

Area_OnPlayerConnect(playerid)
{
	YSI_g_sPlayerArea[playerid] = NO_AREA;
	return 1;
}

/*----------------------------------------------------------------------------*-
Function:
	Area_Area
Params:
	-
Return:
	-
Notes:
	Sets up required variables.
-*----------------------------------------------------------------------------*/

Area_Area()
{
	#if defined _YSI_SETUP_MASTER
		YSI_g_sIsMaster = Master_Add("YSIM_Areas");
	#endif
	static
		sTimer;
	if (!sTimer)
	{
		new i;
		while (i < MAX_AREAS - 1)
		{
			YSI_g_sAreas[i++][E_AREA_FLAGS] = e_AREA_FLAGS:i;
		}
		i = 0;
		while (i < MAX_PLAYERS) YSI_g_sPlayerArea[i++] = NO_AREA;
		sTimer = Timer_Add("Area_Loop", AREA_LOOP_GRANULARITY);
	}
	return 1;
}

#if defined _YSI_SETUP_MASTER
	public YSIM_Areas(command)
	{
		#if AREA_WORLDS <= 0
			static
				sFake[2] = {-1, -1};
		#endif
		switch (command & 0xFF000000)
		{
			case E_MASTER_SET_MASTER:
			{
				YSI_g_sIsMaster = 1;
			}
			case E_MASTER_RELINQUISH:
			{
				new
					master = (command & 0x00FFFFFF);
				if (master == YSI_gMasterID)
				{
					for (new i = 0; i < MAX_AREAS; i++)
					{
						if ((YSI_g_sAreas[i][E_AREA_FLAGS] & e_AREA_FLAGS_USED))
						{
							if (YSI_g_sAreas[i][E_AREA_MASTER] != master)
							{
								#if AREA_WORLDS > 0
									CallRemoteFunction("Area_Broadcast", "iiiffffaiai", i,
										_:YSI_g_sAreas[i][E_AREA_FLAGS],
										YSI_g_sAreas[i][E_AREA_MASTER],
										YSI_g_sAreas[i][E_AREA_POS][0],
										YSI_g_sAreas[i][E_AREA_POS][1],
										YSI_g_sAreas[i][E_AREA_POS][2],
										YSI_g_sAreas[i][E_AREA_POS][3],
										_:YSI_g_sAreas[i][E_AREA_WORLDS], AREA_WORLD_COUNT,
										_:YSI_g_sAreas[i][E_AREA_PLAYERS], PLAYER_BIT_ARRAY
									);
								#else
									CallRemoteFunction("Area_Broadcast", "iiiffffaiai", i,
										_:YSI_g_sAreas[i][E_AREA_FLAGS],
										YSI_g_sAreas[i][E_AREA_MASTER],
										YSI_g_sAreas[i][E_AREA_POS][0],
										YSI_g_sAreas[i][E_AREA_POS][1],
										YSI_g_sAreas[i][E_AREA_POS][2],
										YSI_g_sAreas[i][E_AREA_POS][3],
										sFake, 2,
										_:YSI_g_sAreas[i][E_AREA_PLAYERS], PLAYER_BIT_ARRAY
									);
								#endif
							}
						}
					}
					CallRemoteFunction("Area_UpdateEmpty", "");
				}
				else
				{
					for (new i = 0; i < MAX_AREAS; i++)
					{
						if (YSI_g_sAreas[i][E_AREA_MASTER] == master && (YSI_g_sAreas[i][E_AREA_FLAGS] & e_AREA_FLAGS_ACTIVE))
						{
							new
								area = i;
							do
							{
								new
									next = _:(YSI_g_sAreas[area][E_AREA_FLAGS] & e_AREA_FLAGS_NEXT);
								Area_AddToUnused(area);
								area = next;
							}
							while (area != AREA_NO_NEXT);
						}
					}
				}
			}
			case E_MASTER_NOT_MASTER:
			{
				YSI_g_sIsMaster = 0;
			}
		}
	}

	public Area_Broadcast(id, e_AREA_FLAGS:flags, master, Float:f1, Float:f2, Float:f3, Float:f4, Bit:worlds[], worldcount, Bit:players[], playercount)
	{
		if (!YSI_g_sIsMaster) return 0;
		YSI_g_sAreas[id][E_AREA_FLAGS] = flags;
		YSI_g_sAreas[id][E_AREA_MASTER] = master;
		YSI_g_sAreas[id][E_AREA_POS][0] = f1;
		YSI_g_sAreas[id][E_AREA_POS][1] = f2;
		YSI_g_sAreas[id][E_AREA_POS][2] = f3;
		YSI_g_sAreas[id][E_AREA_POS][3] = f4;
		#if AREA_WORLDS > 0
			for (new i = 0; i < worldcount; i++)
			{
				YSI_g_sAreas[id][E_AREA_WORLDS][i] = worlds[i];
			}
		#endif
		for (new i = 0; i < playercount; i++)
		{
			YSI_g_sAreas[id][E_AREA_PLAYERS][i] = players[i];
		}
		return 1;
	}
	
	public Area_UpdateEmpty()
	{
		if (!YSI_g_sIsMaster) return;
		YSI_g_sUnusedAreas = NO_AREA;
		YSI_g_sLastUnused = NO_AREA;
		YSI_g_sFreeCount = 0;
		for (new area = 0; area < MAX_AREAS; area++)
		{
			if (!(YSI_g_sAreas[area][E_AREA_FLAGS] & e_AREA_FLAGS_USED))
			{
				if (YSI_g_sUnusedAreas == NO_AREA)
				{
					YSI_g_sUnusedAreas = area;
					YSI_g_sLastUnused = area;
					YSI_g_sAreas[area][E_AREA_FLAGS] = e_AREA_FLAGS:area;
				}
				else
				{
					YSI_g_sAreas[area][E_AREA_FLAGS] = e_AREA_FLAGS:YSI_g_sUnusedAreas;
					YSI_g_sAreas[YSI_g_sLastUnused][E_AREA_FLAGS] = e_AREA_FLAGS:area;
					YSI_g_sLastUnused = area;
				}
				YSI_g_sFreeCount++;
			}
		}
	}
#endif

/*----------------------------------------------------------------------------*-
Function:
	Area_loop
Params:
	-
Return:
	-
Notes:
	Main processing for the system, loops through players and areas to check
	their area periodically.
-*----------------------------------------------------------------------------*/

public Area_Loop()
{
	#if defined _YSI_SETUP_MASTER
		if (!YSI_g_sIsMaster) return;
	#endif
	for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
	{
		if (!IsPlayerConnected(playerid)) continue;
		new
			Float:x,
			Float:y,
			Float:z,
			area = YSI_g_sPlayerArea[playerid],
			world = GetPlayerVirtualWorld(playerid);
		GetPlayerPos(playerid, x, y, z);
		if (area != NO_AREA)
		{
			if (Area_CheckArea(playerid, world, area, x, y, z)) continue;
			YSI_g_sPlayerArea[playerid] = NO_AREA;
			#if defined _YSI_GAMEMODE_PROPERTIES
				if (!Property_OnPlayerLeaveArea(playerid, area))
			#endif
					CallRemoteFunction("OnPlayerLeaveArea", "ii", playerid, area);
		}
		for (area = 0; area < MAX_AREAS; area++)
		{
			if (Area_CheckArea(playerid, world, area, x, y, z))
			{
				YSI_g_sPlayerArea[playerid] = area;
				#if defined _YSI_GAMEMODE_PROPERTIES
					#if defined _YSI_SETUP_MASTER
						CallRemoteFunction("Property_OnPlayerEnterArea", "ii", playerid, area);
						if (!getproperty(0, "LReqProp"))
					#else
						if (!Property_OnPlayerEnterArea(playerid, area))
					#endif
				#endif
							CallRemoteFunction("OnPlayerEnterArea", "ii", playerid, area);
				break;
			}
		}
	}
}

/*----------------------------------------------------------------------------*-
Function:
	Area_CheckArea
Params:
	playerid - Player being checked for.
	world - VW the player is in.
	area - Area to check against.
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:z - Z position to check.
Return:
	-
Notes:
	Checks if the given position is in the give area.  All parameters are
	passed to avoid calling functions over and over and over again.
-*----------------------------------------------------------------------------*/

Area_CheckArea(playerid, world, area, Float:x, Float:y, Float:z)
{
	new
		flags = _:YSI_g_sAreas[area][E_AREA_FLAGS];
	if ((flags & _:e_AREA_FLAGS_ACTIVE))
	{
		#if AREA_WORLDS > 0
			if (!Bit_Get(YSI_g_sAreas[area][E_AREA_WORLDS], world)) return 0;
		#else
			#pragma unused world
		#endif
		if (!Bit_Get(YSI_g_sAreas[area][E_AREA_PLAYERS], playerid)) return 0;
		switch (flags & _:(e_AREA_FLAGS_CIRCLE | e_AREA_FLAGS_SPHERE | e_AREA_FLAGS_POLY | e_AREA_FLAGS_CUBE | e_AREA_FLAGS_BOX))
		{
			case e_AREA_FLAGS_CIRCLE:
				if (Area_IsInCircle(x, y, z, YSI_g_sAreas[area][E_AREA_POS])) return 1;
			case e_AREA_FLAGS_SPHERE:
				if (Area_IsInSphere(x, y, z, YSI_g_sAreas[area][E_AREA_POS])) return 1;
			case e_AREA_FLAGS_POLY:
				if (Area_IsInPoly(x, y, z, area, (flags & _:e_AREA_FLAGS_COUNT) >> 16)) return 1;
			case e_AREA_FLAGS_CUBE:
				if (Area_IsInCube(x, y, z, YSI_g_sAreas[area][E_AREA_POS], YSI_g_sAreas[flags & _:e_AREA_FLAGS_NEXT][E_AREA_POS])) return 1;
			case e_AREA_FLAGS_BOX:
				if (Area_IsInBox(x, y, YSI_g_sAreas[area][E_AREA_POS])) return 1;
		}
	}
	return 0;
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsInCircle
Params:
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:z - Z position to check.
	Float:bounds[] - Data for the area position.
Return:
	-
Notes:
	Checks if a point is in a given circle.
-*----------------------------------------------------------------------------*/

static Area_IsInCircle(Float:x, Float:y, Float:z, Float:bounds[])
{
	return (z < bounds[3] && (((bounds[0] - x) * (bounds[0] - x)) + ((bounds[1] - y) * (bounds[1] - y))) < bounds[2]);
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsInSphere
Params:
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:z - Z position to check.
	Float:bounds[] - Data for the area position.
Return:
	-
Notes:
	Checks if a point is in a given sphere.
-*----------------------------------------------------------------------------*/

static Area_IsInSphere(Float:x, Float:y, Float:z, Float:bounds[])
{
	return ((((bounds[0] - x) * (bounds[0] - x)) + ((bounds[1] - y) * (bounds[1] - y)) + ((bounds[2] - z) * (bounds[2] - z))) < bounds[3]);
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsInPoly
Params:
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:z - Z position to check.
	pointer - Pointer to the start of the polygon data in the array.
	count - Number of points in the polygon (x/y are counted separate).
Return:
	-
Notes:
	Based on IsPlayerInAreaEx by koolk in the useful functions topic.  The
	passed pointer is the pointer to the first set of co-ordinates in a one-
	way not looping linked list of points in the polygod as the data may be
	spread throughout the areas array.  This is as otherwise there may be
	enough free spaces but not in one block.
	
	The code first checks if there is a height component as it's the easiest
	to check thus may save a load of pointless processing.  If this passes it
	then does the main loop.  This loops till there are no points left to do
	(monitored by decreasing count).  When 2 points (four pieces of data) have
	been checked the poiner for the data is moved on to the next group and the
	checking continues.
	
	For simplicity's sake (and thus speed's sake) the lower pointes from the
	last check are saved amd used as the upper points for the next check to
	avoid loads of repeated array accesses and saving the last array position.
-*----------------------------------------------------------------------------*/

static Area_IsInPoly(Float:x, Float:y, Float:z, pointer, count)
{
	new
		slot;
	if (isodd(count))
	{
		if (YSI_g_sAreas[pointer][E_AREA_POS][0] < z) return 0;
		slot = 2;
		count--;
	}
	new
		lines,
		Float:fx = YSI_g_sAreas[pointer][E_AREA_POS][slot++],
		Float:fy = YSI_g_sAreas[pointer][E_AREA_POS][slot++],
		Float:minx = fx,
		Float:miny = fy,
		Float:maxx,
		Float:maxy;
	while (count)
	{
		if (slot == 4)
		{
			pointer = _:(YSI_g_sAreas[pointer][E_AREA_FLAGS] & e_AREA_FLAGS_NEXT);
			slot = 0;
		}
		if (count == 2)
		{
			maxx = fx;
			maxy = fy;
		}
		else
		{
			maxx = YSI_g_sAreas[pointer][E_AREA_POS][slot++];
			maxy = YSI_g_sAreas[pointer][E_AREA_POS][slot++];
		}
		if (((y >= miny && y <= maxy) || (y >= maxy && y <= miny)) && (minx + ((y - miny) * (maxx - minx) / (maxy - miny))) < x) lines++;
		count -= 2;
		minx = maxx;
		miny = maxy;
	}
	return isodd(lines);
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsInCube
Params:
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:z - Z position to check.
	Float:lower[] - The lower corner of the cube.
	Float:upper[] - The upper corner of the cube.
Return:
	-
Notes:
	Checks if a point is in a given cube.  This is another multi slot shape
	but is much simpler than the poly as it's always 2 slots so we can easilly
	get the data in one lump.
-*----------------------------------------------------------------------------*/

static Area_IsInCube(Float:x, Float:y, Float:z, Float:lower[], Float:upper[])
{
	return (x > lower[0] && x < upper[0] && y > lower[1] && y < upper[1] && z > lower[2] && z < upper[2]);
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsInBox
Params:
	Float:x - X position to check.
	Float:y - Y position to check.
	Float:bounds[] - Data for the area position.
Return:
	-
Notes:
	Checks if a point is in a given box.  There is no height check with this
	one as any one area slot has 4 points which for this are upper and lower
	x and y, adding a height check would make it require 2 slots and basically
	make it a cube check.
-*----------------------------------------------------------------------------*/

static Area_IsInBox(Float:x, Float:y, Float:bounds[])
{
	return (x > bounds[0] && x < bounds[2] && y > bounds[1] && y < bounds[3]);
}

/*----------------------------------------------------------------------------*-
Function:
	Area_GetPlayerArea
Params:
	playerid - Player to get area of.
Return:
	The area a player is in or -1.
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_GetPlayerArea(playerid)
{
	if (playerid >= 0 && playerid < MAX_PLAYERS)
	{
		#if defined _YSI_SETUP_MASTER
			if (YSI_g_sIsMaster)
			{
		#endif
				return YSI_g_sPlayerArea[playerid];
		#if defined _YSI_SETUP_MASTER
			}
			else
			{
				CallRemoteFunction("Area_Remote", "iii", playerid, 0, E_AREA_REMOTE_GET_AREA);
				return getproperty(0, "LReqArea");
			}
		#endif
	}
	return NO_AREA;
}

/*----------------------------------------------------------------------------*-
Function:
	Area_SetPlayer
Params:
	area - Area to set for.
	playerid - Player to set for.
	set - Wether or not the player can use the area.
Return:
	-
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_SetPlayer(area, playerid, set)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			if (Area_IsActive(area)) Bit_Set(YSI_g_sAreas[area][E_AREA_PLAYERS], playerid, set);
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			if (set) CallRemoteFunction("Area_Remote", "iii", area, playerid, E_AREA_REMOTE_PLAYER_LET);
			else CallRemoteFunction("Area_Remote", "iii", area, playerid, E_AREA_REMOTE_PLAYER_VET);
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_SetWorld
Params:
	area - Area to set for.
	world - World to set for.
	set - Wether or not the area is active in this world.
Return:
	-
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_SetWorld(area, world, set)
{
	#if AREA_WORLDS > 0
		#if defined _YSI_SETUP_MASTER
			if (YSI_g_sIsMaster)
			{
		#endif
				if (Area_IsActive(area)) Bit_Set(YSI_g_sAreas[area][E_AREA_WORLDS], world, set);
		#if defined _YSI_SETUP_MASTER
			}
			else
			{
				if (set) CallRemoteFunction("Area_Remote", "iii", area, world, E_AREA_REMOTE_WORLD_LET);
				else CallRemoteFunction("Area_Remote", "iii", area, world, E_AREA_REMOTE_WORLD_VET);
			}
		#endif
	#else
		#pragma unused area, world, set
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_SetAllPlayers
Params:
	area - Area to set for.
	set - Wether or not all players can use this area.
Return:
	-
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_SetAllPlayers(area, set)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			if (Area_IsActive(area)) Bit_SetAll(YSI_g_sAreas[area][E_AREA_PLAYERS], set, PLAYER_BIT_ARRAY);
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			CallRemoteFunction("Area_Remote", "iii", area, set, E_AREA_REMOTE_APLAYER);
		}
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_SetAllWorlds
Params:
	area - Area to set for.
	set - Wether or not this area is usable in all worlds.
Return:
	-
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_SetAllWorlds(area, set)
{
	#if AREA_WORLDS > 0
		#if defined _YSI_SETUP_MASTER
			if (YSI_g_sIsMaster)
			{
		#endif
				if (Area_IsActive(area)) Bit_SetAll(YSI_g_sAreas[area][E_AREA_WORLDS], set, AREA_WORLD_COUNT);
		#if defined _YSI_SETUP_MASTER
			}
			else
			{
				CallRemoteFunction("Area_Remote", "iii", area, set, E_AREA_REMOTE_AWORLD);
			}
		#endif
	#else
		#pragma unused area, set
	#endif
}

/*----------------------------------------------------------------------------*-
Function:
	Area_IsValid
Params:
	area - Area to check.
Return:
	Is the passed area valid and active.
Notes:
	-
-*----------------------------------------------------------------------------*/

stock Area_IsValid(area)
{
	#if defined _YSI_SETUP_MASTER
		if (YSI_g_sIsMaster)
		{
	#endif
			return Area_IsActive(area);
	#if defined _YSI_SETUP_MASTER
		}
		else
		{
			CallRemoteFunction("Area_Remote", "iii", area, 0, E_AREA_REMOTE_VALID);
			return getproperty(0, "LReqArea");
		}
	#endif
}

